Using both triggers for a single axisĪs you can see, the triggers are associated with "3rd axis". ![]() Apart from the terminology difference, this means that you must set them up using InputManager, as opposed to having the additional option of calling them through Input.GetKey(Ke圜ode). A trigger can output a value of 0.5 if only half-way pressed, while a button can only interpret "on" or "off" - 0 or 1.įor this reason, the triggers are referenced as "axis", and not as "buttons". This is because the triggers output a value based on how far down they have been pressed. ![]() The triggers are represented as axis, as opposed to buttons. Below is a helpful image guide, provided by the Unify Community Wiki article on the Xbox 360 controller.
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